4 comments on “Concerning a New Study on Video Games and Sexism

  1. Unable to access the full article? Sorry but that is a blatant lie. The entire article is up for everyone to view: http://ge.tt/1BUeT0E2/v/0?c The fact that you are able to dismiss a research paper event though you did not read the entire thing is laughable at best and shows just how eager people like yourself and the SJW brigade are at white washing all gamers as sexist woman hating white males. But what this research piece has proven that your narrative is build on nothing but sand. Also, I love your entire movement is shifting the goalposts to “gamers themselves are sexist, it isn’t games making them so”, when in fact this study also showed no correlation between frequency of gaming and sexism, or any link between the genre preferences and sexism. (Though the only genres listed were “RPG”, “FPS”, and “Other action game”.) In other words, it didn’t just fail to show that sexism increases over time for people who play video games. There was also no difference in sexism between a person who played games once a month and a person who plays hours a day, even when the study began, and no correlation between genre preference (of those listed) and sexism.

    This study was conducted in Germany, over a 3 year period, with 824 (360 female) final participants. Participants were as young as 14 when starting the survey. Participants were surveyed about their;
    Sociodemographics (Age, education, Gender) Video game habits (How well they liked certain genres, how many hours they spent playing) Sexist attitudes (how much they disagreed or agreed with statements about gender (specifically “the sex-role orientation scale by Brogan and Kutner”)

    The study showed that sexist attitudes:

    went down with age

    went down with education

    Were mostly non-changing from survey 1 and survey 2 These results are at odds with previous studies (that were measuring short term effects) that found links between sexist video game content and benevolent sexism, and tolerance of sexual harassment. In accordance with previous studies (those about violence in video games), these results show that video games do not seem to have an impact on a persons attitudes towards real world issues. Drawbacks: The researchers say that they feel more research needs to be done on the topic for a more conclusive result. Hopefully in more locations then Germany next time. Conclusion: “Although the findings from the present study are certainly not conclusive, the absence of any longitudinal links between video game use and sexist attitudes at least suggests two things. First, similar to what has been suggested for aggression, it is likely that there are factors, such as personal experience and family and peer influences, that affect the development, proliferation, prevention, or reduction of sexist attitudes more strongly than (fictional) media content. Second, general and broad cultivation effects of video games are somewhat unlikely, as players differ in the games they play, and the interactivity of the medium also causes the experience of the same game to differ between players.”

    TL:DR; this study supports the theory that playing video games does not cause a person to become sexist.

    • I would caution anyone to call someone a liar in any capacity. The words I used “unable to access the full article” was not a lie. I did not say that it was unacceptable as a whole, only that I, personally, could not access it. As such, I found other sources that elaborated on the study in a more meaningful way. I have since accessed, and read the article, none of which hinders my arguments.

      I did not dismiss the research article, I dismissed the perspectives, such as yours, that cling onto research articles such as the one being discussed here, as being the death knell, the end all proof of something. It is not. It is not wise, worthwhile, or even intellectually honest to suggest as such. My post elaborated on why I would say that.

      Research rarely “proves” anything. This article did not prove anything. It showed data that supported two conclusions: 1) broad/general play of video games over three years among German players does not increase sexist attitudes, 2) Cultivation theory may not be able to explain rises in sexist beliefs. That being said, the only statistically significant result was a paltry and negligible negative correlation.

      I would advise you to focus more on the content of my article as opposed to your attempt to lump me into some movement, or to label me as “social justice warrior.” It is not worthwhile in your endeavor to discredit my point of view, or information.

      Also, I am unsure what your “TL:DR” refers to, although it is strange that you would critique me for having not read the research paper, only then to say something was not read by you?

      Regardless, I have updated my post to include a link to the article.

      Thanks for the comment.

    • I would also like to add that, if sexist beliefs are anything like aggression, than longitudinal studies will render weaker results as opposed to more experimental designs. That’s just the nature of things. I have linked several meta analyses with respect to aggression and video game use.

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